Description:
The love story set in the online game World of Warcraft becomes the basis for exploring how players construct their virtual bodies in the digital world and how these bodies extend into digital form. In this process, the game becomes a medium through which players can touch, embrace, and kiss one another, embodying their avatars in different fantasy races. By crossing to the other side of the screen, players create the illusion of physical and emotional connection, overcoming the limitations of their real bodies. This digital construction of the body is heavily shaped by machinima and computer-generated animation. The game world links digital haptic perception with real-world movement, allowing free traversal between the physical and virtual realms.
Being in the game world raises important questions: Are there other ways our bodies can exist? How far can the media really expand to overcome the physical limitations of our bodies? Will new forms of connection and romance emerge from these digital bodies? Are we anticipating entirely new emotional connections?